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Mind, Magic and Mindflayers

By | DnD | No Comments

Welcome to 2020. So Evan (Mardin) convinced me to write this. Although I say convinced it was far less dramatic, a barely two sentence question posed through Discord. I enjoy writing so it took very little convincing honestly. By the way, my name is Christopher otherwise known as Xeir and, on occasion, Kelkorian.

That said, this shitshow I will be writing is regarding Dungeons and Dragons. Ye olde satan worshipping parties thrown by nerds. My goal is to give my thoughts on the game in general and new developments. Might as well dive right in.

Recently, Wizards made the world of Exandria, of Critical Role fame, a canonical setting. Matthew Mercer, Exandria’s creator, is a great storyteller and has a great setting that he has clearly poured his heart and soul into. Kudos to him. Also over the last few months there have been several Unearthed Arcana articles for every class. Some were testing out psionic subclasses, a concept I have always had a few problems with, especially within 5e.

Let’s talk about that shall we? The base concept is magic, but with no components, all achieved through sheer force of the mind. An interesting premise for sure, but ultimately flawed. Magic without components is very powerful as they limit your ability to use them in every situation. A person who can cast mind altering or reality altering spells without the use of words, hands or materials can be terrifying and nearly impossible to keep at bay without very powerful countermeasures such as something like an anti-magic zone. Does that work though? Is psionics still magic? At the end of the day, it is magic, but is it magic within the rules of D&D?

It’s up for debate with the ruling on such things shifting its wording several times. One source states that magic and psionics are two different effects. Another states that psionics create magical effects and a tweet from Jeremy Crawford, the lead game designer of D&D, himself states that innate spellcasting is still magic, but does not specifically mention psionics. Crawford is quite articulate and when he states something he usually states it in a specific way, so for him to omit the term psionics seems indicative. Of course, he’s human and isn’t infallible, but the point remains.

Ultimately I think psionics is something that should be more flavor than substance. Perhaps a peppering of intriguing features over high powered, lack of component magic. By the rules, a wizard technically only needs his or her spell book to prepare and add spells to their repertoire. This way of doing magic is very Vancian and, to me, is already quite close to psionics. Luckily, for the most part, this seems to be the route Wizards of the Coast are taking with the concept. I don’t agree with the way they formed a few of the subclasses, but Unearthed Arcana is a beta test after all. We will see how they get shaken out when and if they are published into a source book.

There is some speculation online about a return of Spelljammer to accompany all these psionic subclasses. I hope it’s true. Spelljammer takes this concept of the astral sea being a literal sea and just runs with it and it’s amazing. Of course that mixture of space and fantasy doesn’t float everyone’s boat, but it does for mine and that fucker is powered by magic… in space.

Team Anvil Update

By | DnD Campaign | No Comments

Hail, here is the second installment of our session updates for the Tuesday group. Again, I am slowly releasing these as we get our different groups in synchronization in the timeline. This is one of the biggest stumbling blocks to hurtle over when running multiple groups under the same story arch.

Click on the image below for the PDF!

Team Anvil update

By | DnD Campaign | No Comments

Hail and well met!

Chris, who plays Zardjo in the session I run on Tuesday nights, has volunteered to be our note-taker. The purpose of the notes are threefold. First, it always helps when one of the players keeps good notes in any campaign. Second, since we are running a campaign with multiple sessions, is it important for the other DMs and players to know what happens in your home session.  Finally, it allows us to create content on our website to make regular updates for those who are not playing with us.

Here is the report from our first session! Click on the image below.

MWH: DnD Campaign

By | DnD Campaign | One Comment

In the long drought of playable MMOs, MWH has turned towards pen and paper for a solution. As a guild we are running a “West Marches Style” DnD 5E campaign with multiple DMs and game sessions.  The goal is to create and play through a dwarven-centric story.  After two months we have successfully launched three stable game nights with the possibility of adding more in the future.

We do not have any plans to stream the sessions yet. However, we are hoping to update the website with player journals to help include the members that cannot currently play.  Roll20 has been a surprisingly easy tool to use to organize and build our world. There are still issues with synchronizing timelines and story continuity between nights, but we continue to refine on what has been a very successful experiment.

The first thing we wanted to share on the website is a player handout created by one of our DMs, Chris Holbert. Click on the image below to view or download the PDF.

Albion Online

By | Uncategorized | One Comment

alb_logo

Albion plays much like the original titles that launched many of us into the world of MMOs, it is nostalgia-land.

Deep crafting system, check. Simple and enjoyable combat, check. Challenging pve that punches you in the face for mistakes, check. OG-MMO grind (not as bad as korea-ville), check. Land ownership, check.  Full loot pvp, hell to the yes!

A few of us are already dabbling. Would love to see the rest of you jerkfaces. We are late to get on the wagon for this one, but the way the economy plays and the need for compartmentalization in both crafting and combat… the game plays to our strengths.

Relight the Great Forges! A New Website

By | Guild Maintenance | No Comments

MWH_WEB_HammerAnvilFor a very long time MWH has used much older software for our forums and website. With it, we have been through forum-implosions, hackers, drama, and the occasional member database wipe… *cough*… and now that era is over. This is our new vessel on the seas of the inter-webs with all the shiny goodness. The forums will still be there but they’re very trimmed down. Discord has replaced them as our primary form of communication.

One of the goals of the new site is to make our activities more visible. In the past the guild has operated behind closed doors. The appearance of stagnancy has hurt our recruitment effort and we seek to change that. The addition of a blog and event calendar will go a long way towards showing our dedication and camaraderie.

Another goal is to accommodate changes in the focus of our gaming community. The guild was created in and for MMOs. When someone stops playing a game like Shadowbane, Warhammer Online, or WoW they tend to disappear.  Sometimes members would trickle back for the next game, but for the most part we lost contact with them. We are hoping that scheduled sessions of Sins of a Solar Empire, Dungeons and Dragons, and other games that have a small time footprint will help create an environment that is inclusive. Enjoy the new site!  Hammers High!

Crowfall on the Horizon!

By | Crowfall | No Comments

Crowfall_Forgemaster_Concept

Hopeful that Crowfall can somewhat be a spiritual successor to Shadowbane, several MWH members have been roaming the Hungerdome as Alpha testers. We have enjoyed meeting and playing with a lot of like-minded gamers, and finding some wandering Dwarven souls interested in joining us when the game releases.

Our guild will play all-Forgemaster mains, so we are expecting that players with VIP are constantly using one of their Archetype trains on Forgemaster. We are hopeful that Forgemasters and their promotion classes emerge as viable on their own, and will push the classes and their combinations and strategies to the limit, regardless.

If you are interested in joining us during testing, feel free to PM McTan, Barab, Alestrom, or Rochenstouffe on the Crowfall forums and post here, and join us whenever you see the MWH tag in game.

Hammers High!